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When you decompile a subroutine, .c files are created in (when the program is zol) jobs/zol/ and are called, eg, usub_42e0.c. The code file looks like this:
void usub_42e0() { int LLocal1; GUI_Draw_Pointer_lo = Global_132; GUI_Draw_Pointer_hi = 0; LLocal1 = 3; do { GUI_Draw_Pointer_lo = (GUI_Draw_Pointer_lo C:<< 1); GUI_Draw_Pointer_hi = (GUI_Draw_Pointer_hi C:rol 1); LLocal1 = (LLocal1 - 1); } while (LLocal1 != 0);//LoopEndWh 42F2 GUI_Draw_Pointer_lo = (Global_2097[Global_131] + GUI_Draw_Pointer_lo); GUI_Draw_Pointer_hi = (Global_2072[Global_131] C:+ GUI_Draw_Pointer_hi); Redraw_PointerToColourMap_lo = (Global_2147[Global_131] + Global_132); Redraw_PointerToColourMap_hi = (Global_2122[Global_131] C:+ 0); return;// 4312 };
But what if there is more than one .c file? In this case, you would have to load them up one by one.
But there's a solution! Choose this option:
It will add up all .c files, into the file called (in this case) jobs/zol/zol.allcode.c